![]() The exception is early game where it's worth keeping singular parts around unless you need the cash. If you are looking for precise information, consider using the advanced category search function. Legends expands several features like armour, camping and questing. The goal is to increase replayability while keeping within the Battle Brothers universe. ![]() ![]() Other things like Alp/Wolf/Nacho parts just sell unless you've acquired a full set to use on something you want, such as for example crafting a necklace or combining them with the rarer materials if you have acquired those or making some of the more common potions such as Lionheart or Ironwill or Happy Powder, all of which are useful, just don't make too much of them. Battle Brothers: Legends is an overhaul for the Battle Brothers video game. You also want to keep witch parts and hearts of the forest on hand if you want to use them, though not everyone considers their craftables worthwhile, if you dont just make witch necklaces, if you do then keep most of these around for night vision, experience pots, second wind, and potion of oblivion, only sell them if you accumulate truly a lot of them such as more than 4 or 5 or whatever number youd consider too much. Then there are the toptier materials which you want to always keep, which are mainly Thick White Fur, Bones of both the troll and lizard kind. Some things are worth crafting if you have an immediate use for them, such as poisons, antidotes and reinforced nets beyond the first 2 or 3. ![]() Yeah the bigger inventory is a mod as has been said.Īs for crafting, most things are not worth keeping around or crafting and should just be sold. This is a list of all the craftable items in Battle Brothers Legends, sorted by category Note that backgrounds are NOT required when creating these items at a taxidermist, however crafting items at camp does not require payment. Battle Brothers: Legends is an overhaul for the Battle Brothers video game. ![]()
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